The number of mobile players is increasing, and players are getting into the habit of spending money.
Launched in 2016, the virtual world Rec Room continues its rapid growth.
Activision Blizzard shareholders are happy with the current board of directors. On the other hand, the majority of voters do not want an employee representative.
What are the similarities and differences between hyper-casual games and hybrid-casual games? We examined it in detail.
The partnership aims to expand The Sandbox's awareness and activities, especially in Brazil.
The company will provide developers with additional income methods by allowing players to give each other rewards.
Toronto-based software platform plans to use the funds to grow the team and accelerate the development of its platform.
Supercell is bringing its plans for PC and console games to life.
Lumi wants to create a title that is "kind and comforting."
Square Enix will expand its cloud gaming business, and Blacknut will add new games to its portfolio.