Newzoo: Mobile is the most popular gaming platform in the US, and they like spending money on games
The number of mobile players is increasing, and players are getting into the habit of spending money.
Rec Room grows 640% on mobile, payouts to creators exceed $1M in Q1
Launched in 2016, the virtual world Rec Room continues its rapid growth.
Bobby Kotick and his board are re-elected by Activision Blizzard shareholders
Activision Blizzard shareholders are happy with the current board of directors. On the other hand, the majority of voters do not want an employee representative.
Hyper-casual vs hybrid-casual: Should you turn to hybrid?
What are the similarities and differences between hyper-casual games and hybrid-casual games? We examined it in detail.
BAYZ and The Sandbox partnered for expanding metaverse to Latin America
The partnership aims to expand The Sandbox's awareness and activities, especially in Brazil.
CloudFeather Games raises $1.25M for SDK offering new Web3 monetization features
The company will provide developers with additional income methods by allowing players to give each other rewards.
Parallelz raises $3M in pre-seed funding to help devs bypass Apple & Google tax
Toronto-based software platform plans to use the funds to grow the team and accelerate the development of its platform.
Supercell will support Channel37 for an unannounced PC game
Supercell is bringing its plans for PC and console games to life.
Lumi Interactive raised $6.75m to develop mobile game Kinder World
Lumi wants to create a title that is "kind and comforting."
Square Enix invests in Blacknut for cloud gaming
Square Enix will expand its cloud gaming business, and Blacknut will add new games to its portfolio.