Gardenscapes surpasses $3 billion in player spendings

The innovation that Gardenscapes brought to “Match 3” games is bearing fruit.
gardenscapes
Gardenscapes has passed the $3 billion player spend threshold.

A new one has been added to the list of mobile games with the highest player spending worldwide. The mobile game called Gardenscapes, released by Playrix in August 2016, has been a huge success, surpassing a total of $3 billion in player spendings since its release. Sensor Tower Store Intelligence shared data confirming that the game has grossed more than $3 billion worldwide on the App Store and Google Play.

A successful blend of the Match 3 genre with strong storytelling, Gardenscapes was also one of the first innovations to come to this category, spearheading a “Puzzle & Decorate” game that became a hugely lucrative subgenre in its own right.

Gardenscapes was the #2 Puzzle & Decorate game worldwide, raising $405 million in the first half of 2021. Homescapes ranked first with $469.2 million, while Fishdom, again by Playrix, ranked third.

Top Grossing Mobile Puzzle & Decorate Games Worldwide (for the first half of 2021)
Top Grossing Mobile Puzzle & Decorate Games Worldwide (for the first half of 2021)

After its release in 2016, Gardenscapes continued to grow, and in 2020 the game had its best year ever for player spending, raising approximately $959 million, up 78 percent from the previous year. Overall, the title was the number 9 grossing game worldwide and ranked above the 10th ranked Fate/Grand Order game released by Sony’s Aniplex.

Year-to-Year Worldwide Player Spendings for Gardenscapes
Year-to-Year Worldwide Player Spendings for Gardenscapes

The United States was the most lucrative market to date for Gardenscapes, with $1.1 billion in player spending, or about 37 percent of total revenue. Japan ranks 2nd in player spending, while Germany ranks 3rd. This game has also made headlines in China’s App Store, ranking the country 4th in terms of revenue.

The App Store surpasses Google Play in player spending, accounting for 50.2% of the game’s revenue to date. Meanwhile, Google Play has a share of 49.8 percent.

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