Genshin Impact reaches $3.7 billion in lifetime revenue

The RPG-adventure title from miHoYo secures the third spot for worldwide mobile revenue on both Android and iOS.
Genshin Impact characters Ayato and Ayaka in a temple

Genshin Impact, the critically acclaimed RPG-adventure title from miHoYo, has reached $3.7 billion from player spending. The number covers the span of two years since the game’s launch and includes both Android and iOS revenue worldwide.

Related: Genshin Impact extends its reach; version 3.3 will include a trading card game

MiHoYo initially launched the game on September 28, 2020, and it was well received by fans and critics alike. Genshin Impact is placed at number three in the global mobile revenue list, behind two popular games from Tencent. PUBG Mobile takes second place with $4.9 billion, while Honor of Kings takes the “crown” with a whopping $5.5 billion in revenue in the past two years.

The data provided by SensorTower also shows the international success of the game. Genshin Impact has accumulated $2.5 billion outside of China in the App Store, and Play Store combined. This amount coins the game second place in the international revenue list, surpassing Candy Crush Saga, which has $2.3 billion. Topping the charts is Roblox Corporation’s hit game Roblox with $2.5 billion.

According to the information, Genshin Impact also sits on the throne among games that use gacha monetization. During Q1 and Q2 of 2022, the global mobile games market saw a constant decline on a year-over-year comparison. In contrast, Genshin Impact’s player spending increased by 6% in Q1 to $556 million, and Q2 revenue saw an increase of 28 percent to $413.5 million year-over-year.

SensorTower points out that Genshin Impact has done well in China, Japan, and the USA, as the countries brought in 33%, 24%, and 17% of the game’s total revenue, respectively. The data company shares, however, that Q3 of 2022 might bring a decline to Genshin Impact’s year-over-year revenue.

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