Tencent’s popular multiplayer game Honor of Kings has once again outstripped all other competitors to generate the largest global revenue on mobile devices over the past month.
According to Sensor Tower, Honor of Kings earned $264.5 million in player spending for May, with 95 percent of that number coming from China. Taiwan and Thailand came in second and third, with close to 2 percent, respectively. Honor of Kings grew 13 percent year-on-year for May.
Tencent continued to dominate the market heavily, as PUBG Mobile retained second place with $258 million in gross revenue, representing a 5.2 percent increase over May 2020. More than half (55.6 percent) of spending is from China, and its localized version is Game for Peace. The United States followed with 11 percent.
MiHoYo’s Genshin Impact climbed to third place after dropping to sixth last month, while Roblox once again retained fourth place.
Lineage M re-listed at number five for overall revenue, and also topped the group for revenue on Google Play.
This appears to be attributed to the 17th anniversary of Lineage II’s release in North America and various in-game events surrounding the series. Either way, developer NCSoft will be happy with the result. Garena Free Fire, on the other hand, had its best month ever in player spend at $107 million in May, up nearly 30 percent from April.
While Honor of Kings continues to perform well in terms of revenue, Tencent has been sued for ‘inappropriate content’ in the game.