Home News 67% of My.Games revenue came from mobile in Q2 2020

67% of My.Games revenue came from mobile in Q2 2020

by Ragid Hallak
My.Games

My.Games, the gaming division of Mail.ru Group published its financial results for Q2 2020 today. In short, the company’s revenue in Q2 reached $152 million with a year-on-year growth of 46%. When it comes to mobile games, 67 percent of My.Games revenue came from mobile in the second quarter of the year. That’s a 7 percent growth compared to the first quarter where it was 60 percent. The company also launched two new games in the second quarter, Dino Squad, and World Above: Cloud Harbor.

Here are My.Games’ most grossing mobile games

According to the report, My.Games’ top five most grossing games in Q2 2020 are War Robots, Hustle Castle, Left to Survive, Love Sick: Interactive Stories, and Zero City. Furthermore, in-app spending in the company increased by 439 during H1, significantly higher than the global average of 21.2% YoY. In total, mobile games revenue increased by 48 percent year-on-year in the United States. My.Games plans to boost its expertise in the mobile RPG strategy genre by expanding Nord Studio, the team behind Hustle Castle. The game is the company’s second most grossing game and had over 64mn downloads in April. The studio is also operating American Dad! Apocalypse Soon (6mn downloads). It saw about 70 percent increase in revenue in the US compared to Q1, and the recently consolidated Zero City (over 10mn downloads).

My.Games

Whaekit’s Left to Survive crossed 25 million downloads and reached a monthly revenue record of $3 million in June. Love Sick: Interactive Stories increased installs fivefold QoQ in Q2, with approximately 19mn downloads since its launch last February. Revenue for the narrative-driven mobile game in the US also grew by 131% compared to Q2 2019.

There are 15 new games in the pipeline

In the report, Vasily Maguryan, CEO of My.Games said that there are 15 new games in development. In the full statement, Maguryan said the following:

Despite the challenges of the lockdown period, we have successfully launched three new games, as well as smoothly integrated our new partner, the BeIngame studio. Our ever-growing diverse portfolio opens the door to new audiences while mitigating the risks of the hit-driven video game business. We will continue meeting our targets according to the product pipeline for the rest of 2020 and 2021, with over 15 new games in development. We are currently operating over 60 games played across 190+ countries. Though the player behavior is expected to stabilize and return to normal in H2, we remain focused on delivering the initially predicted annual financial performance, which has been consistently outpacing the gaming market’s growth despite COVID-19.

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