According to the newly amended subsection 30 of Roblox’s community standards, the company has stated that some changes will be made regarding the use of NFTs in-game.
Trying to maintain the Robux system for the benefit of all, Roblox will not allow some uses of Robux to keep users safe, including:
- Using third-party services to sell, trade, or give away Robux, excluding Roblox gift cards.
- Promo codes that appear to be offered by Roblox itself.
- Abuse of the group payment system.
In a statement released on off-platform behavior on November 18, the Roblox team claimed that the presence of NFTs themselves on an external platform affects their ability to mediate and support item-owning players.
“When off-platform transactions occur that are tied to on-platform items or experiences, it is impossible for us to monitor the details of that event and it blocks our ability to validate or mediate any claims.”
Roblox and NFTs
In the past, senior members of the company have expressed optimism about the technology and its impact on the platform. In an interview with TechCrunch in October, Chief Product Officer Manuel Bronstein explained that the long-term vision of the Roblox economy shares many similarities with NFTs and the metaverse.
“We believe that the metaverse is going to be fully user-generated. And we think that by empowering everybody to be a creator we’re going to get more immersiveness and a larger variety of experiences on the platform.”
Changes to community standards can be part of the evolution of projects on the Roblox platform.