Home News Running Monsters’ story: How to make a game in 3 weeks?

Running Monsters’ story: How to make a game in 3 weeks?

by Sercan Tahtalı
running monsters

Developed by Michael Garcia, Running Monsters rose to 38th place in the US charts. This game, in which you run forever as a wolf, is quite addictive, even though it looks simple.

19-year-old Michael Garcia designed the game, where the players, as a wolf chase villagers in the forest and face various obstacles. Garcia made the game in 3 weeks with BuildBox, which he met recently. Buildbox is a no-code development platform focused on game creation without programming, coding, or scripting.  Many people who want to develop games today are making games through BuildBox without knowing the code.

Here are some parts of Garcia’s interview with Buildbox:

Buildbox: Can you share a little bit about your background and how you got started in graphic design and making games?

 

Michael Garcia: I have always wanted to make games ever since I was a little kid. I picked up Gamemaker Studio when I was nine, and I would teach myself by watching YouTube videos, I made a handful of games that I would show to friends and family. I tried to use Unity, but I struggled to learn code. Programming has always been my weakness. My favorite part about game design was making the art. I went to school for graphic design, and I taught myself how to use Blender in my free time. I began creating 3D animations and posted them on my TikTok.

 

Buildbox: What led you to use Buildbox and how has it helped you with the game development and design process?

 

Michael Garcia: I have heard of Buildbox before, but when I first discovered it, I didn’t realize the potential it had. I really wanted to make a 3D mobile game, but I still didn’t know how to code. I decided to give Buildbox 3 a shot. It was super easy to learn and exciting to use. My 3D assets imported smoothly into the software, and using nodes was a breeze compared to code.

 

Buildbox: How did you come up with the concept for Running Monsters?

 

Michael Garcia: I keep a sketchbook where I write down and draw all my game ideas. My original plan for Running Monsters was a little different. It was initially going to be a werewolf collecting game, but I later expanded the roster to all monsters.

 

Buildbox: There are so many cool characters in the game from werewolves to vampires and in-between. How did you create the characters and what are your favorite graphic design tools to use?

 

Michael Garcia: I create all my characters in Blender, and I model them in a low poly art style. Blender is my favorite 3D art tool, but I also love the app Procreate for all of my 2D art.

If you want to read the full interview, you can click here.

What kind of game is Running Monster?

As a wolf, you try to hunt villagers in the forest. But in doing so, you will encounter more than one obstacle. Trees and bullets are some of these obstacles. Of course, pill-shaped boosts will accompany you during the game. If you want to play the game, you can download it here.

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