Supercell’s Clash Royale and Clash of Clans made $10B

by Ragid Hallak

Supercell is one of the most popular multiplayer mobile game developers. They’ve released many hit titles through the years and some of them are still making revenue. In Sensor Tower’s latest report, we knew that Clash Royale has surpassed #3 billion in revenue. The game launched four years ago, in March 2016 to be exact but it still not the most grossing game for Supercell. The number one game is Clash of Clans which launched almost eight years ago.

Clash Royale and Clash of Clans made $10 billion

The real-time strategy title is Supercell’s most grossing game as we mentioned above with about $7 billion. Clash Royale follows Clash of Clans with about $3 billion and it is followed by Hay Day. The latter has generated $1.4 billion since it launched in January 2014. Boom Beach ranks four with $887 million while Brawl Stars, the company’s latest tile closes the top-five with $757 million. Clash Royale has dominated the category it created, with no other game of similar design able to come close to replicating its success.

Clash RoyaleThe majority of the revenue in Clash Royale is from the United States as it generated $925.4 million, which is 30 percent of the total. Germany comes second with $266.7 million which is about 9 percent of total revenue. China rounds out the top three with $204 million, or 6.8 percent. In terms of platforms, the App Store accumulated for $1.6 billion which is 52.4 percent of all player spending. Google Play accounted for $1.4 billion which is 47.6 percent.

The U.S is also leading in downloads

To date, Clash Royale  has been downloaded over 468.8 million times. The United States is leading with 53 million and it is followed by Brazil with 51.8 million installs, and Russia with 28.6 million. When it comes to platforms, Google Play accounted for 73.7 percent of total installs while the App Store accounted for 26.3 percent. According to Sensor Tower, average revenue per download for Clash Royale is now $6.40 on both platforms and all markets.

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