Studios can test as many games as they like, pass the benchmark and win again and again with different games.
Hyper-casual experts Felix Braberg, Matej Lancaric, and Roman Garbar believe the market will adapt.
The new policy update will address intrusive ads, alarms, VPNs and impersonation of brands and other apps.
FreePlay (AIBY Group)'s Head of Publishing Ivan Spijarskiy explains a more refined method for making successful hyper-casual games.
Mobidictum did an interview with Flime's Leonid Zverugo and talked about the future of puzzle games. We also covered what awaits the hyper-casual genre.
Sergey Martinkevich talked about how you can turn trends into hit games at Mobidictum Business Network #3.
Yosi Rozengarten, who works as Game Designer at Moonee, told the success story of Makeover Run.
What are the similarities and differences between hyper-casual games and hybrid-casual games? We examined it in detail.
SocialPeta has published mobile game revenue, download, and advertisement data for May 2022.
TapNation Lab's Figurine Art, launched in May, has become one of the world's top two most downloaded games with 5 million downloads.