What I’ve learned from over 350 game studios in the last 2 weeks

I’ve contacted over 370 game studios in the last two weeks. I had a short conversation with some of them and a long conversation with others. I asked what projects they were doing, and I listened to what kind of problems they had. I want to share my experience in this process.
Mobile game companies have some common problems.

I talked to more than 350 game studios in two weeks. The connections I made shed light on the sector from a broader perspective for me. From my observations, many game studios are facing similar problems. I want to address these issues and present my views on the subject.

First of all, I should state that those game studios have difficulties finding talented developers in the game industry. There is definitely a problem here. Game studios seem to have trouble discovering potential talent, a situation that just about everyone experiences. As Mobidictum, we will discuss this issue at our Career in Games event.

Mobidictum will connect companies with potential talent at Career in Games.
Mobidictum will connect companies with potential talent at Career in Games.

In addition to this, there are several various problems in the industry. One of them is the contracts that the studios that develop hyper-casual games are not sure what they are signing. The contracts mentioned can put hyper-casual game studios under compelling legal obligations.

On the other hand, I have seen that projects with partnerships have problems in this regard. Partnership is a complex topic, and many have issues with their partners. As a piece of advice, I suggest the following to company founders: Even if it’s your best friend, draw in the summer and make a contract among yourself. At the very least, have a solid document outlining your task responsibilities. Written records can save you a lot of confusion.

Speaking of hyper-casual studios, based on my observations, I can say that the ideal hyper-casual studio team should be between 6 and 9 people. I have not yet done a statistical study on this subject, but I will definitely share it when I do. I can say that some hyper-casual game developers want to turn to casual and PC games.

I think another common mistake among mobile game studios is to place too much trust in publishers when making growth plans. In my opinion, this is not healthy growth. You should read the contract terms well. Otherwise, after growing the team, you may encounter contract cancellation and struggle to find a publisher to fund the studio. This makes situations very difficult.

There are also many game studios that have released hit games or sold their games. There is no news about these studios. I want to invite these game studios I met and haven’t met yet for an interview. It will be a great disappointment if the existing potentials are not discovered. As Mobidictum, we will continue our media activities in the field of mobile gaming at great speed.

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